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Motor de juego como plataforma para la aplicación de algoritmos de Inteligencia Artificial

机译:游戏引擎作为人工智能算法应用的平台

摘要

In recent times an interest in the investigation of Arti cial Inteligence through videogames hasemerged. Areas such as procedural content generation, the creation o arti cial agents capable ofplaying games competently or the creation of agents whose conduct is undistinguishable from thatof a human player attract a growing amount of researchers nowadays. Research in the área of Arti cialIntelligence in games not only can improve the quality of videogames in the future, but also exploitsthe possibilities of the medium, which provides an environment for the simulation of problems thatare analogous to those of the real world.Until now, research has been done mainly using comercial videogames that weren't developedwith the purpose of being used this way. This project aims to develop a platform that has di erentcharacteristics from those o ered by the games that have been used in research until now and thatprovides a convenient interface for the users so that they can implement Arti cial Intelligence agentsthat can be tested within the game.The platform has been developed using the Unity3D game engine and is formed by a mapgenerator, a tactical strategy team-based multiagent 3D game, an API that allows the agents tointeract with the game and a few demonstration agents to show the use of the platform. The game hasbeen designed with the intention of allowing the exploration of aspects of gameplay such as terrainanalysis, cooperation between independent, heterogeneous agents, the formation of hierarchies withinthe teams and the communication of information between agents.
机译:近年来,人们开始对通过电子游戏进行人工智能的调查产生兴趣。如今,诸如程序内容的产生,能够胜任玩游戏的创造代理人或行为与人类玩家的行为没有区别的代理人之类的领域吸引了越来越多的研究人员。在游戏中进行人工智能研究的领域,不仅可以改善未来的视频游戏质量,而且可以利用媒体的可能性,为模拟与现实世界类似的问题提供一个环境。研究主要是使用商业电子游戏进行的,而商业电子游戏并不是以这种方式开发的。该项目旨在开发一个平台,该平台具有与迄今为止用于研究的游戏所具有的不同特性,并为用户提供便利的界面,以便他们可以实现可以在游戏中进行测试的人工智能专家。该平台是使用Unity3D游戏引擎开发的,由地图生成器,基于战术策略团队的多智能体3D游戏,允许智能体与游戏进行交互的API以及一些演示智能体组成,以展示该平台的使用。设计该游戏的目的是允许探索游戏玩法的各个方面,例如地形分析,独立的异构代理之间的合作,团队内部层级的形成以及代理之间的信息交流。

著录项

  • 作者单位
  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 spa
  • 中图分类
  • 入库时间 2022-08-20 21:07:05

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